
Rogue Vector
A sci-fi momentum-based roguelike deckbuilder where every ship moves at once.
Command a lone starship across a tactical hex grid, build a sequence of attacks and manoeuvres, and predict where the entire battle will be when your orders resolve.
Your velocity carries from turn to turn. Accelerating is easy. Surviving is hard.
Your Ship in Motion, Stays in Motion
Every burn changes what happens next. Your ship retains its velocity between turns, so movement is never just about choosing a destination. Build momentum and decide whether to spend it on gaining distance, powering weapons, or charging into a devastating collision.

Fly Three Moves Ahead
Enemies move when you do. Study their trajectories, predict where their attacks will land, and assemble your response from the cards you were dealt. Once you commit, every action resolves simultaneously.

Ace vs Armada
Chart a course across a war-torn sector and fight your way to the God Emperor.
Choose dangerous missions, take calculated risks, and build a fleet-breaking warship. Experience the escalation and consequential choices of a sweeping space campaign in a focused, replayable format.
You cannot outgun the armada. You’ll need to outfly them.

Key Features:
- Momentum-based tactical combat
- Simultaneous turn resolution.
- Three distinct ships and play styles
- 40 cards and 20 relics that transform your ship and your deck
- Branching missions through a war-torn sector of space
--
This is a prototype from the team at Chaos Theory Games. Our Discord is also an awesome place to join - we are active here every day.
Drop a comment with your longest run or tell us about your favourite ship build!
| Updated | 19 days ago |
| Published | 22 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 5.0 out of 5 stars (10 total ratings) |
| Author | chaostheorygames |
| Genre | Strategy, Action, Card Game, Simulation |
| Made with | Unity |
| Tags | 3D, Roguelike, Roguelite, Sci-fi, Space, Turn-based |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Discord, Community |
| AI Disclosure | AI Assisted, Code |





Comments
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I love all things space and strategy, so this is right up my alley. Thanks for putting this together, I had a blast!
Thanks for playing - glad you enjoyed it!
1. This is awesome.
2. I'd love to be able to pan with WASD or something.
3. I've tried to play Drift Shot five times and it's done nothing each time. What am I missing.
I took a relic that says rotation costs no fuel.
... Fuel?
Another relic says that overheating won't damage me.
But it already doesn't?
1. Thanks for playing - glad you enjoyed it!
2. Thanks for the feedback - we're working on some tweaks to movement, and we'll take a look at our keyboard hotkeys too! Would you prefer WASD to pan instead of move your ship (e.g. forward / coast / rotate L / rotate R)?
3. Drift Shot looks to be bugged - will fix in our next update!
We'll also take a look at those relics - their text might need an update with the most recent changes we've made (we had fuel but then took it out).
Really cool drifting mechanics and overdrive, makes me feel like I am in the matrix! Bit of a mindwarp to understand but satisfying once you get the hang of it
Thanks for playing - glad you enjoyed it!
The graphics and gameplay are really fun. Having to think about about momentum/vectors was mindbending.
I was able to consistently able to beat the first 3-4 levels, but then there is a level with a moving asteroid field and ~20 enemies that is vastly harder and seems impossible?
In terms of visualizations, the font is very tiny and difficult to read on my laptop. Also, the performance is slow and choppy when set to full screen. Maybe add an option to reduce the resolution and/or effects, and to increase font size?
THanks for the great game
Thanks for playing - glad you enjoyed it! And thanks for the helpful feedback.
For the moving asteroid field level, was it clear that you need to outrun everyone and race to the finish?
Thanks for notes on font size and performance - we'll take a look at those areas for our next update!
Broke my brain a bit but had a blast! The movement system is really interesting but adds a lot of complexity that took a while to get used to. Maybe include some really simple early levels?
Once I got into it I had a really good time. There's a lot of different cards and relic options to pick from.
Thanks for playing, and thanks for the feedback! We'll take a look at the early game difficulty and make some changes to the first levels.
This might be my favourite space battle game with conservation-of-momentum and deckbuilding I've ever played. Also my least. Please lower the difficulty of the starting levels!
Thanks for playing, and thanks for the feedback! We'll take a look at the early game difficulty balance.
I haven't played something like this - it reminds me a bit of Frozen Synapse? Definitely makes you think - some of the encounters require some noggin'
Some of the card's text was a bit small and hard to read.
It makes me think of Frozen Synapse too! I think there's a lot of strategy here as well.