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I love all things space and strategy, so this is right up my alley. Thanks for putting this together, I had a blast!

Thanks for playing - glad you enjoyed it!

1. This is awesome.

2. I'd love to be able to pan with WASD or something.

3. I've tried to play Drift Shot five times and it's done nothing each time. What am I missing.

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I took a relic that says rotation costs no fuel.

... Fuel?

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Another relic says that overheating won't damage me.
But it already doesn't?

1. Thanks for playing - glad you enjoyed it!

2. Thanks for the feedback - we're working on some tweaks to movement, and we'll take a look at our keyboard hotkeys too! Would you prefer WASD to pan instead of move your ship (e.g. forward / coast / rotate L / rotate R)?

3. Drift Shot looks to be bugged - will fix in our next update!

We'll also take a look at those relics - their text might need an update with the most recent changes we've made (we had fuel but then took it out).

Really cool drifting mechanics and overdrive, makes me feel like I am in the matrix! Bit of a mindwarp to understand but satisfying once you get the hang of it

Thanks for playing - glad you enjoyed it!

The graphics and gameplay are really fun. Having to think about about momentum/vectors was mindbending.

I was able to consistently able to beat the first 3-4 levels, but then there is a level with a moving asteroid field and ~20 enemies that is vastly harder and seems impossible?

In terms of visualizations, the font is very tiny and difficult to read on my laptop. Also, the performance is slow and choppy when set to full screen. Maybe add an option to reduce the resolution and/or effects, and to increase font size?

THanks for the great game

Thanks for playing - glad you enjoyed it! And thanks for the helpful feedback.

For the moving asteroid field level, was it clear that you need to outrun everyone and race to the finish?

Thanks for notes on font size and performance - we'll take a look at those areas for our next update!

Broke my brain a bit but had a blast! The movement system is really interesting but adds a lot of complexity that took a while to get used to. Maybe include some really simple early levels? 

Once I got into it I had a really good time. There's a lot of different cards and relic options to pick from. 

Thanks for playing, and thanks for the feedback! We'll take a look at the early game difficulty and make some changes to the first levels.

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This might be my favourite space battle game with conservation-of-momentum and deckbuilding I've ever played. Also my least. Please lower the difficulty of the starting levels!

Thanks for playing, and thanks for the feedback! We'll take a look at the early game difficulty balance.

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I haven't played something like this - it reminds me a bit of Frozen Synapse? Definitely makes you think - some of the encounters require some noggin'

Some of the card's text was a bit small and hard to read.

It makes me think of Frozen Synapse too! I think there's a lot of strategy here as well.